Wednesday, September 24, 2008

Chromatron

I recently discovered a simple little game called Chromatron. Simple, in that the goal is to hit one or more targets with a beam or set of beams of light. The game is effectively a lesson in geometry and color (apologies to the color-blind out there who may not be able to fully enjoy it).

Normally I wouldn't write a post about a game so seemingly simple. Of course, once you get past the first 20 or so levels, the simplicity melts away into a hideous beast of mind rending puzzles. Altogether there are 200 puzzles spread across the Chromatron and its three sequels, which are, of course, cleverly named Chromatron 2, 3, and 4.

The game grabbed my attention due to the clever modifications to a very simple theme. Originally you start out with right-angle mirrors that let you bend your beams of light ninety degrees. Soon you get new mirrors that bend the beam either forty five or one hundred and thirty five degrees, depending on the angle. Add to that multiple beam colors, the ability to combine and divide beams with prisms, and even things as ludicrous as a quantum beam splitter (dividing a beam into two beams which are connected, such that changes to one affect both) or a "complementor" (which changes any beam into its complementary color) and the game quickly creates some very impressive puzzles. By the time you finish the first set, you'll find yourself thinking of mirrors and angles every time you close your eyes.

For the short-tempered among you, there is the ability to 'copy and paste' solutions, so you can work with friends or simply find the right combinations online. Don't start playing the game when you can't afford to lose a little time on it, though. If you're puzzle-minded at all, it will swallow you whole.